Experimental prototyping

Simulation program diagram

A few weeks ago I did a prototyping experimentation that I documented on video. The idea was that I would sit inside my studio at Duende and plug two a microphone/speakers (those I found at SCRAP). The first speaker (let's call it A) would be set outside my Studio's door, with the microphone of the second device (B) clipped on it. Speaker B would be set inside the Studio, with microphone A in my hand.

That allowed me to produce a variety of sounds. By speaking into microphone A, speaker A would emit these utterances outside the door. By putting microphone A near speaker B, I'd create a feedback loop, producing a kind of squeaking sound, which may be fun or really annoying depending on how close/long I hold it.

I also used a Finite State Machine diagram (you can see a picture attached to this post) and a clock to simulate an automated behavior.

My cobaye/victim was supposed to come and interact with it. She was told that all of this was automated, but somehow during the experiment she tried to open the door. Anyway, it didn't went so much as expected, but it was all right.

You can see the video here.

I also asked my subject a few questions after. Here are the answers.

How did you feel? emotions?

  • Did not know where to go
  • Strong sound
  • Identified it to the door speaker (not to an artificial being)
  • Did not see how to interact
  • Did not know there was a microphone where I could speak

What is this about?

About communication.

Describe it

It's an echoing game.